Directed by: Lisanne Pajot & James Swirsky.
Featuring: Jonathan Blow, Phil Fish, Edmund McMillen, Tommy Refenes.
Roger Ebert has been
engaged in a debate for years now with gamers as to whether or not video games
can be considered art. His argument is convincing – because the gamer changes
what happens in the game, it cannot be art. Even though we all filter a film, a
book, a painting, music or anything else through our own our personal
experiences and interpret things in our own way, we all see the same thing when
we see a film, we all hear the same thing when we listen to music, etc. But the
same cannot be said of video games, so they cannot be art – at least according
to Ebert. I never really had a dog in this fight – I’m not much of a gamer
myself. I own a PS3, but I bought because it was a Blu-Ray player, and would
allow me to play the one video game a year I buy – the latest installment of EA
Sports NHL series, which I’ve been doing on various platforms for most of my
life now. I hope that Ebert sees Indie Game: The Movie however. It may not
change his mind as to whether or not games can be considered art – but I think
you at least have to admit that the game designers featured in this documentary
have the souls of artists. While most may just see a silly game – a way to kill
time – they see it as a way to express themselves to the world. And really,
isn’t that what artists do?
Indie Game: The Movie
follows four independent game designers, who are at different stages with their
games. Jonathan Blow created Braid, which when the movie begins has already
become a huge hit – both financially and with the critics. But while you would
think Blow would be happy with this, instead he says when the game became a
hit, he fell into a depression. He would show up on pretty much any message
board discussing his game, and answer any criticisms the game received with
long, detailed responses, essentially annoying everyone. He was disappointed
because people saw his creation as little more than a fun, entertaining video
game – and not the heart and soul he poured into it.
Then there is Edmund
McMillen and Tommy Refenes, who have spent a long time building their game –
Super Meat Boy – about a boy with no skin, who has to save his girlfriend, who
is made of bandages, from the clutches of the evil villain. Think Super Mario
Brothers, except much harder, and with more blood, and you’re at least on the
right track. Edmund talks about the years he has poured into this – how he was
a lonely kid, and video games were his outlet, and how he got started designing
games that express that vulnerability. Tommy is lonelier than Edmund – at least
Edmund has a wife – but Tommy has next to nothing, and has sacrificed
everything for the game. The movie count downs to the unveiling of their game
on Xbox Live – to see if all their hard work pays off or not.
Then there is Canadian Phil
Fish, who won an award for his game Fez way back in 2008. But that was little
more than a prototype, and although the award made him a celebrity in the game
world, Fez was nowhere near ready to be unveiled. He gets funding, and thinks
his game will be ready by 2010. Then 2011. By the end of the movie, he plans to
have it out by early 2012 (which apparently, he did). If you think movie
message boards can be brutal on directors and actors – just look at some of the
things said about Phil Fish on the boards devoted to these types of things.
Indie Game: The Movie is a
fine documentary – fascinating in its way looking at these four men who devote
their lives to this. They don’t work for the major game companies – which often
have hundreds of people working on a single title, and millions of dollars of
funding. These guys do it by themselves – or with a very small team of people.
This is not a job for them – they have no idea if their work will ever pay off
or not – but rather this is an obsession for them. For them, designing video
games are their calling. I do wish the movie was a little deeper – that it cast
a wider net to look at more than just the successful crop of indie game
designers, but people who struggle even more than they do. Or even if the
directors had pressed a little harder when interview subjects. It does seem
like the filmmakers are fans, and there may be a little too much gushing during
the film.
So, are video games art? I
still don’t know the answer, and I doubt I ever will. Yet, what Indie Game
makes clear is that at the very least, there are some people who take it as
seriously as any artist ever has – willing to sacrifice everything for their
obsession. I’m not sure it’s art, but it’s not just fun and games either.
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